The term “Metaverse” was extracted from Snow Crash as a portmanteau of meta and universe in the 1992 science fiction novel. The consolidation among virtual and virtual economies and physical spaces which involve some metaverse loops frequently admits a significant interest in advancing virtual reality technology. There are different types of metaverse that have been created for democratic use such as virtual worlds like Second Life.
However, The social network company known as Facebook released a social virtual reality world called Facebook Horizon in 2019. After two years, the director of the company, Mark Zuckerberg proclaimed the development of a metaverse is the main agenda of the company and Facebook was renamed as Meta Platform.
Metaverse is known for public relations as a buzzword to amplify development progress for different related technologies and projects. Metaverses also have to do with user addiction and information privacy that grow problems in social media and gaming industries.
The “brilliantly realized” (The New York Times Book Review) breakthrough novel from visionary author Neal Stephenson, a modern classic that predicted the metaverse and inspired generations of Silicon Valley innovators
1. What is the brief explanation of the metaverse?
Metaverse is an internet that uses connected 3D virtual reality. It is a future iteration of the internet that will permit users to work, game, meet, and be together in these 3D spaces. And also, it can connect to multiple platforms, similar to the internet containing various websites accessible through a single browser.
General-purpose of mobile devices and computers are access points for metaverses including mixed reality, virtual world, virtual reality, and augmented reality.
However, cryptocurrencies permit for production of a digital economy with different kinds of utility tokens and virtual collectibles (NFTs). Metaverse benefits from the use of crypto wallets, such as Trust Wallet and MetaMask.
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2. The impact of a metaverse in video gaming industries
There are various parts of metaverse technologies that have been developed within the internet to enable video games. The Second Life is the virtual world platform 2003 that is the first known metaverse through its persistent three-dimensional world with the user called Avatar to incorporate many aspects of social media.
Moreover, the emergent, social-based gameplay of Minecraft represents a complex analog of a metaverse that was indicated by a technology journalist named Clive Thompson, and also similar comments were made about the game Roblox and games like The Palace, Decentraland, Active Worlds, and Fortnite were noticed for the development of metaverse.
3. The impact of metaverse on Activision Blizzard
Activision is popular for creating games online that contain a metaverse component, where players use hundreds of hours forming communities in the games. In 2004, its role-playing game was released known as World of Warcraft, the collections of the items such as armor and weapons made avatars stronger when the gamers worked together online to complete quests.
Although it has developed games for game consoles and personal computers, no virtual reality game has been released and the company hasn’t smattered in virtual reality.
4. What is the impact of the metaverse on Microsoft?
Microsoft acknowledged metaverse as a reason for acquiring the game developer Activision Blizzard for $68.7 billion, saying the deal would provide “building blocks for the metaverse.”
The Chief Executive Officer of Microsoft, Satya Nadella said “We need to support many metaverse platforms, and the analysts that accompany the company said, Microsoft’s way of positioning its booming game business as the on-ramp to the metaverse, a future vision of the internet that has been the subject of growing hype especially since Facebook announced a new focus and the new name Meta platforms in October.
Microsoft has produced the HoloLens after many years, digital holograms are viewed by a 3,500 thousand dollars headset with a pore on government agencies and applications for businesses. It is considered to be part of the future metaverse by technologists though the device is related to augmented reality.
Furthermore, Microsoft is the developer of the most famous second games console in the world. The Xbox is also obviously missing from the virtual reality gaming space.
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5. What are the aims of metaverse technologies?
1. To develop communication surroundings for acquiring knowledge or skills.
2. To enable a better working productivity
3. To provide internet.
4. To involve individuals in real estate.